Tuesday, 11 March 2014

Variables type

In Java, all variables must be declared before they can be used. The basic form of a variable declaration is shown here:
type identifier [ = value][, identifier [= value] ...] ;
The type is one of Java's datatypes. The identifier is the name of the variable. To declare more than one variable of the specified type, use a comma-separated list.
Here are several examples of variable declarations of various types. Note that some include an initialization.
int a, b, c;         // declares three ints, a, b, and c.
int d = 3, e, f = 5; // declares three more ints, initializing
                     // d and f.
byte z = 22;         // initializes z.
double pi = 3.14159; // declares an approximation of pi.
char x = 'x';        // the variable x has the value 'x'.
This chapter will explain various variable types available in Java Language. There are three kinds of variables in Java:
  • Local variables
  • Instance variables
  • Class/static variables

Local variables:

  • Local variables are declared in methods, constructors, or blocks.
  • Local variables are created when the method, constructor or block is entered and the variable will be destroyed once it exits the method, constructor or block.
  • Access modifiers cannot be used for local variables.
  • Local variables are visible only within the declared method, constructor or block.
  • Local variables are implemented at stack level internally.
  • There is no default value for local variables so local variables should be declared and an initial value should be assigned before the first use.

Example:

Here, age is a local variable. This is defined inside pupAge() method and its scope is limited to this method only.
public class Test{ 
   public void pupAge(){
      int age = 0;
      age = age + 7;
      System.out.println("Puppy age is : " + age);
   }
   
   public static void main(String args[]){
      Test test = new Test();
      test.pupAge();
   }
}
This would produce the following result:
Puppy age is: 7

Example:

Following example uses age without initializing it, so it would give an error at the time of compilation.
public class Test{ 
   public void pupAge(){
      int age;
      age = age + 7;
      System.out.println("Puppy age is : " + age);
   }
   
   public static void main(String args[]){
      Test test = new Test();
      test.pupAge();
   }
}
This would produce the following error while compiling it:
Test.java:4:variable number might not have been initialized
age = age + 7;
         ^
1 error

Instance variables:

  • Instance variables are declared in a class, but outside a method, constructor or any block.
  • When a space is allocated for an object in the heap, a slot for each instance variable value is created.
  • Instance variables are created when an object is created with the use of the keyword 'new' and destroyed when the object is destroyed.
  • Instance variables hold values that must be referenced by more than one method, constructor or block, or essential parts of an object's state that must be present throughout the class.
  • Instance variables can be declared in class level before or after use.
  • Access modifiers can be given for instance variables.
  • The instance variables are visible for all methods, constructors and block in the class. Normally, it is recommended to make these variables private (access level). However visibility for subclasses can be given for these variables with the use of access modifiers.
  • Instance variables have default values. For numbers the default value is 0, for Booleans it is false and for object references it is null. Values can be assigned during the declaration or within the constructor.
  • Instance variables can be accessed directly by calling the variable name inside the class. However within static methods and different class ( when instance variables are given accessibility) should be called using the fully qualified name . ObjectReference.VariableName.

Example:

import java.io.*;

public class Employee{
   // this instance variable is visible for any child class.
   public String name;
   
   // salary  variable is visible in Employee class only.
   private double salary;
   
   // The name variable is assigned in the constructor. 
   public Employee (String empName){
      name = empName;
   }

   // The salary variable is assigned a value.
   public void setSalary(double empSal){
      salary = empSal;
   }
   
   // This method prints the employee details.
   public void printEmp(){
      System.out.println("name  : " + name );
      System.out.println("salary :" + salary);
   }

   public static void main(String args[]){
      Employee empOne = new Employee("Ransika");
      empOne.setSalary(1000);
      empOne.printEmp();
   }
}
This would produce the following result:
name  : Ransika
salary :1000.0

Class/static variables:

  • Class variables also known as static variables are declared with the static keyword in a class, but outside a method, constructor or a block.
  • There would only be one copy of each class variable per class, regardless of how many objects are created from it.
  • Static variables are rarely used other than being declared as constants. Constants are variables that are declared as public/private, final and static. Constant variables never change from their initial value.
  • Static variables are stored in static memory. It is rare to use static variables other than declared final and used as either public or private constants.
  • Static variables are created when the program starts and destroyed when the program stops.
  • Visibility is similar to instance variables. However, most static variables are declared public since they must be available for users of the class.
  • Default values are same as instance variables. For numbers, the default value is 0; for Booleans, it is false; and for object references, it is null. Values can be assigned during the declaration or within the constructor. Additionally values can be assigned in special static initializer blocks.
  • Static variables can be accessed by calling with the class name . ClassName.VariableName.
  • When declaring class variables as public static final, then variables names (constants) are all in upper case. If the static variables are not public and final the naming syntax is the same as instance and local variables.

Example:

import java.io.*;

public class Employee{
   // salary  variable is a private static variable
   private static double salary;

   // DEPARTMENT is a constant
   public static final String DEPARTMENT = "Development ";

   public static void main(String args[]){
      salary = 1000;
      System.out.println(DEPARTMENT+"average salary:"+salary);
   }
}
This would produce the following result:
Development average salary:1000
Note: If the variables are access from an outside class the constant should be accessed as Employee.DEPARTMENT

Saturday, 8 March 2014

Basic data types

Variables are nothing but reserved memory locations to store values. This means that when you create a variable you reserve some space in memory.
Based on the data type of a variable, the operating system allocates memory and decides what can be stored in the reserved memory. Therefore, by assigning different data types to variables, you can store integers, decimals, or characters in these variables.
There are two data types available in Java:
  • Primitive Data Types
  • Reference/Object Data Types

Primitive Data Types:

There are eight primitive data types supported by Java. Primitive data types are predefined by the language and named by a keyword. Let us now look into detail about the eight primitive data types.

byte:

  • Byte data type is an 8-bit signed two's complement integer.
  • Minimum value is -128 (-2^7)
  • Maximum value is 127 (inclusive)(2^7 -1)
  • Default value is 0
  • Byte data type is used to save space in large arrays, mainly in place of integers, since a byte is four times smaller than an int.
  • Example: byte a = 100 , byte b = -50

short:

  • Short data type is a 16-bit signed two's complement integer.
  • Minimum value is -32,768 (-2^15)
  • Maximum value is 32,767 (inclusive) (2^15 -1)
  • Short data type can also be used to save memory as byte data type. A short is 2 times smaller than an int
  • Default value is 0.
  • Example: short s = 10000, short r = -20000

int:

  • Int data type is a 32-bit signed two's complement integer.
  • Minimum value is - 2,147,483,648.(-2^31)
  • Maximum value is 2,147,483,647(inclusive).(2^31 -1)
  • Int is generally used as the default data type for integral values unless there is a concern about memory.
  • The default value is 0.
  • Example: int a = 100000, int b = -200000

long:

  • Long data type is a 64-bit signed two's complement integer.
  • Minimum value is -9,223,372,036,854,775,808.(-2^63)
  • Maximum value is 9,223,372,036,854,775,807 (inclusive). (2^63 -1)
  • This type is used when a wider range than int is needed.
  • Default value is 0L.
  • Example: long a = 100000L, int b = -200000L

float:

  • Float data type is a single-precision 32-bit IEEE 754 floating point.
  • Float is mainly used to save memory in large arrays of floating point numbers.
  • Default value is 0.0f.
  • Float data type is never used for precise values such as currency.
  • Example: float f1 = 234.5f

double:

  • double data type is a double-precision 64-bit IEEE 754 floating point.
  • This data type is generally used as the default data type for decimal values, generally the default choice.
  • Double data type should never be used for precise values such as currency.
  • Default value is 0.0d.
  • Example: double d1 = 123.4

boolean:

  • boolean data type represents one bit of information.
  • There are only two possible values: true and false.
  • This data type is used for simple flags that track true/false conditions.
  • Default value is false.
  • Example: boolean one = true

char:

  • char data type is a single 16-bit Unicode character.
  • Minimum value is '\u0000' (or 0).
  • Maximum value is '\uffff' (or 65,535 inclusive).
  • Char data type is used to store any character.
  • Example: char letterA ='A'

Reference Data Types:

  • Reference variables are created using defined constructors of the classes. They are used to access objects. These variables are declared to be of a specific type that cannot be changed. For example, Employee, Puppy etc.
  • Class objects, and various type of array variables come under reference data type.
  • Default value of any reference variable is null.
  • A reference variable can be used to refer to any object of the declared type or any compatible type.
  • Example: Animal animal = new Animal("giraffe");

Java Literals:

A literal is a source code representation of a fixed value. They are represented directly in the code without any computation.
Literals can be assigned to any primitive type variable. For example:
byte a = 68;
char a = 'A'
byte, int, long, and short can be expressed in decimal(base 10), hexadecimal(base 16) or octal(base 8) number systems as well.
Prefix 0 is used to indicate octal and prefix 0x indicates hexadecimal when using these number systems for literals. For example:
int decimal = 100;
int octal = 0144;
int hexa =  0x64;
String literals in Java are specified like they are in most other languages by enclosing a sequence of characters between a pair of double quotes. Examples of string literals are:
"Hello World"
"two\nlines"
"\"This is in quotes\""
String and char types of literals can contain any Unicode characters. For example:
char a = '\u0001';
String a = "\u0001";
Java language supports few special escape sequences for String and char literals as well. They are:
NotationCharacter represented
\nNewline (0x0a)
\rCarriage return (0x0d)
\fFormfeed (0x0c)
\bBackspace (0x08)
\sSpace (0x20)
\ttab
\" Double quote
\'Single quote
\\backslash
\dddOctal character (ddd)
\uxxxxHexadecimal UNICODE character (xxxx)

Friday, 7 March 2014

Objects and Classes

Java is an Object-Oriented Language. As a language that has the Object Oriented feature, Java supports the following fundamental concepts:
  • Polymorphism
  • Inheritance
  • Encapsulation
  • Abstraction
  • Classes
  • Objects
  • Instance
  • Method
  • Message Parsing
In this chapter, we will look into the concepts Classes and Objects.
  • Object - Objects have states and behaviors.
     Example: A dog has states - color, name, breed as well as behaviors -wagging, barking, eating. An object is an instance of a class.
  • Class - A class can be defined as a template/blue print that describes the behaviors/states that object of its type support.

    Objects in Java:

    Let us now look deep into what are objects. If we consider the real-world we can find many objects around us, Cars, Dogs, Humans, etc. All these objects have a state and behavior.
    If we consider a dog, then its state is - name, breed, color, and the behavior is - barking, wagging, running
    If you compare the software object with a real world object, they have very similar characteristics.
    Software objects also have a state and behavior. A software object's state is stored in fields and behavior is shown via methods.
    So in software development, methods operate on the internal state of an object and the object-to-object communication is done via methods.

    Classes in Java:

    A class is a blue print from which individual objects are created.
    A sample of a class is given below:
    public class Dog{
       String breed;
       int age;
       String color;
    
       void barking(){
       }
       
       void hungry(){
       }
       
       void sleeping(){
       }
    }
    A class can contain any of the following variable types.
  • Local variables: Variables defined inside methods, constructors or blocks are called local variables. The variable will be declared and initialized within the method and the variable will be destroyed when the method has completed.
  • Instance variables: Instance variables are variables within a class but outside any method. These variables are instantiated when the class is loaded. Instance variables can be accessed from inside any method, constructor or blocks of that particular class.
  • Class variables: Class variables are variables declared with in a class, outside any method, with the static keyword.
A class can have any number of methods to access the value of various kinds of methods. In the above example, barking(), hungry() and sleeping() are methods.
Below mentioned are some of the important topics that need to be discussed when looking into classes of the Java Language.

Constructors:

When discussing about classes, one of the most important sub topic would be constructors. Every class has a constructor. If we do not explicitly write a constructor for a class the Java compiler builds a default constructor for that class.
Each time a new object is created, at least one constructor will be invoked. The main rule of constructors is that they should have the same name as the class. A class can have more than one constructor.
Example of a constructor is given below:
public class Puppy{
   public Puppy(){
   }

   public Puppy(String name){
      // This constructor has one parameter, name.
   }
}
 

Creating an Object:

As mentioned previously, a class provides the blueprints for objects. So basically an object is created from a class. In Java, the new key word is used to create new objects.
There are three steps when creating an object from a class:
  • Declaration: A variable declaration with a variable name with an object type.
  • Instantiation: The 'new' key word is used to create the object.
  • Initialization: The 'new' keyword is followed by a call to a constructor. This call initializes the new object.
Example of creating an object is given below:

public class Puppy
  {
  public Puppy(String name)
{
  // This constructor has one parameter, name.
 System.out.println("Passed Name is :" + name ); 
 }
  public static void main(String []args)
{ // Following statement would create an object myPuppy Puppy myPuppy = new Puppy( "tommy" ); } 
 }
If we compile and run the above program, then it would produce the following result:
Passed Name is :tommy
 

Thursday, 6 March 2014

Basic Syntax

When we consider a Java program it can be defined as a collection of objects that communicate via invoking each other's methods. Let us now briefly look into what do class, object, methods and instance variables mean.
  • Object - Objects have states and behaviors. Example: A dog has states - color, name, breed as well as behaviors -wagging, barking, eating. An object is an instance of a class.
  • Class - A class can be defined as a template/ blue print that describes the behaviors/states that object of its type support.
  • Methods - A method is basically a behavior. A class can contain many methods. It is in methods where the logics are written, data is manipulated and all the actions are executed.
  • Instance Variables - Each object has its unique set of instance variables. An object's state is created by the values assigned to these instance variables.

First Java Program:

We will use Eclipse IDE for learning java programming in this tutorial. Once you have created your first Class (in Eclipse IDE), you should be looking at a text-editor type screen with some codes already written for you. You will see the words ‘public class firstproject’ and under that, the words ‘public static void’ with some words after that.  This second group of words is known as the ‘main method’, and it is what we will be focusing on. The entire structure will look like:
 
 
public class FirstProject {
       /**
       * @param args
       */
       public static void main(String[] args) {
               // TODO Auto-generated method stub
       }
}
 

Basic Syntax:

About Java programs, it is very important to keep in mind the following points.
  • Case Sensitivity - Java is case sensitive, which means identifier Hello and hello would have different meaning in Java.
  • Class Names - For all class names the first letter should be in Upper Case.

    If several words are used to form a name of the class, each inner word's first letter should be in Upper Case.

    Example class MyFirstJavaClass
  • Method Names - All method names should start with a Lower Case letter.

    If several words are used to form the name of the method, then each inner word's first letter should be in Upper Case.

    Example public void myMethodName()
  • Program File Name - Name of the program file should exactly match the class name.

    When saving the file, you should save it using the class name (Remember Java is case sensitive) and append '.java' to the end of the name (if the file name and the class name do not match your program will not compile).

    Example : Assume 'MyFirstJavaProgram' is the class name. Then the file should be saved as 'MyFirstJavaProgram.java'
  • public static void main(String args[]) - Java program processing starts from the main() method which is a mandatory part of every Java program..
 

Java Identifiers:

All Java components require names. Names used for classes, variables and methods are called identifiers.
In Java, there are several points to remember about identifiers. They are as follows:
  • All identifiers should begin with a letter (A to Z or a to z), currency character ($) or an underscore (_).
  • After the first character identifiers can have any combination of characters.
  • A key word cannot be used as an identifier.
  • Most importantly identifiers are case sensitive.
  • Examples of legal identifiers: age, $salary, _value, __1_value
  • Examples of illegal identifiers: 123abc, -salary

Java Modifiers:

Like other languages, it is possible to modify classes, methods, etc., by using modifiers. There are two categories of modifiers:
  • Access Modifiers: default, public , protected, private
  • Non-access Modifiers: final, abstract, strictfp
We will be looking into more details about modifiers in the next section.

Java Variables:

We would see following type of variables in Java:
  • Local Variables
  • Class Variables (Static Variables)
  • Instance Variables (Non-static variables)

Java Arrays:

Arrays are objects that store multiple variables of the same type. However, an array itself is an object on the heap. We will look into how to declare, construct and initialize in the upcoming chapters.

Comments in Java

Java supports single-line and multi-line comments very similar to c and c++. All characters available inside any comment are ignored by Java compiler.
public class MyFirstJavaProgram{

   /* This is my first java program.
    * This will print 'Hello World' as the output
    * This is an example of multi-line comments.
    */

    public static void main(String []args){
       // This is an example of single line comment
       /* This is also an example of single line comment. */
       System.out.println("Hello World"); 
    }
} 

Using Blank Lines:

A line containing only whitespace, possibly with a comment, is known as a blank line, and Java totally ignores it.

Inheritance:

In Java, classes can be derived from classes. Basically if you need to create a new class and here is already a class that has some of the code you require, then it is possible to derive your new class from the already existing code.
This concept allows you to reuse the fields and methods of the existing class without having to rewrite the code in a new class. In this scenario the existing class is called the superclass and the derived class is called the subclass.

Interfaces:

In Java language, an interface can be defined as a contract between objects on how to communicate with each other. Interfaces play a vital role when it comes to the concept of inheritance.
An interface defines the methods, a deriving class(subclass) should use. But the implementation of the methods is totally up to the subclass.

 
 
 
 

Wednesday, 5 March 2014

Installing JDK and IDEs

Hello guys!!

So, you want to program in Java? That's great, and you've come to the right place.
Learning java can give you headaches if you are a beginner. Why? Because before starting to learn Java programming, you need to prepare your machine. You need to install everything you need for java programming, making it suitable for coding in Java language.  But don’t you worry…we will arm you with all the tools you need to get started, including this renowned Ultimate Java Tutorial for Beginners.

First off, some introductions. Java is a high-level, object-oriented programming language developed by Sun Microsystems. Learning Java has its incentives, as it’s a powerful language for developing desktop applications, web applications, and many smart devices run on Java. Java is also a platform-independent programming language, highly portable. If your computer runs on Windows, Linux or Mac OS, they all are same for Java because it runs on virtual machine.

High-level overview of Java

Java is a general-purpose, object-oriented language that looks a lot like C and C++. Its design, however, was built on those of its predecessors, making it easier, safer, and more productive than C++. While Java started out as a niche language for developing applets or small programs that run in Web browsers, it has evolved to arguably become the most important programming language for developing e commerce and other Web-driven applications. Its area of use is growing daily and includes dynamic Web-content generation with servlet technology, the building of business components with Enterprise JavaBeans, the creation of cross-platform user interfaces with Swing, and much more. Portable, distributed, multitier, object-oriented programs driven by the Web are the order of the day, and there is no language better than Java for writing these programs.

The Java Virtual Machine

Let's take a look at a central component of the Java architecture, the Java Virtual Machine (JVM). The JVM is what gives Java its cross-platform functionality and many of its security and safety capabilities. The JVM is basically an abstract computer implemented in software. I'll focus mainly on its instruction set, which is called bytecode. Bytecode is an intermediate language between Java source and the target computer you want to run on. The following figure demonstrates how it works at a very high level.

  • Programs are written in Java and stored in .java files (for example, MyClass.java)
  • The .java files are compiled by the Java compiler into bytecode and stored in .class files (for example, MyClass.class)
  • The JVM loads the bytecode (the .class files), performs some checks on it, and then converts it to the machine code of the target platform that executes it
This is where Java gets its platform independence. The bytecode format is the same on all platforms because it runs in the same abstract machine -- the JVM. As long as there is a JVM on any given platform, you can run Java on it. There's an old saying in computer programming, "You can solve any problem with another level of indirection." The JVM and bytecode together is another level of indirection.

Setting up Java on your system

The first thing you need is the Java Software Development Kit or SDK (formerly known as the Java Development Kit, or JDK). This is a set of software and software tools supplied by Sun that includes all of the basic components needed to build Java programs. If you don't have this, you'll need to download the Java SDK from Sun (LINK).

Now, what’s the next step in java learning? 


Let’s get your hands dirty with this IDE thing. The IDEs (Interface Development Environment) take care of all the creating and compiling of jobs for you behind the scenes. They takes your code, create the java file, launch compiler to arrive at class file, and let you run your programme. Here is a list of some quality IDEs like:
  1. Eclipse – a free, popular program.
  2. Netbeans – another free program; it is open source and available in many languages.
  3. Jcreator – A for-pay program that provides a bit more power than most other IDEs.
Once you install your IDE, you will need to begin a new file to program in.  Exactly how this is done will depend on your particular IDE.

 1. Eclipse

Download and install the eclipse. Once you initialize the eclipse, it will ask for workspace. You may use the default one, or may specify the desired path. All the files generated during java programming will be stored in this workspace.
 When you have the Eclise interface window open, go to ‘File,’ and then click ‘New Java Project’. The “Create a Java Project” dialogue box appears as shown below:




Give name to your project for example: FirstProject.

Click next, then click Finish.  Then, right-click on the Project folder in the upper left, hover over ‘New,’ then click ‘Class.’  Name your Class anything you want, such as ‘firstproject’. Now look for the box that has Eclipse ‘create the main method,’ and make sure that this is checked.

 The New Java Class dialogue box opens up:



 

 The workspace will be created by Eclipse for you to write codes. A snapshot of the Eclipse workspace will look like this:






2. NetBeans

Download and install the Netbeans. With your first run, the screen will look like this:


To start a new project, click on File then New Project.  The following dialogue box appears:

 
Select Java under Categories and Java Application under Projects. Once you click on Next we have a New Java Application dialogue box:


In the project name area, type the name of your project, and in the Create Main Class box name the class with the .Main extension.  In the above example, we have a project “FirstProject” and with class as “firstproject.Main”, click Finish and NetBeans will go to work and prepare the workspace for us, with an in-built text editor for us to write our codes. A screen shot of the work space of the NetBeans is provided below: